I found this on a website and thought this might be an interesting read. Enjoy – JDFC
Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
ASSAULT – All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
M16
DMG: 40 – 30 | ROF: .065 (925~ rounds per minute)
AK47
DMG: 40 – 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1
DMG: 30 – 20 | ROF: .07 (850~ rounds per minute)
G3
DMG: 40 – 30 | ROF: .05 (RPM irrelevant) / Semi
G36c
DMG: 30 – 20 | ROF: .08 (750 rounds per minute)
M14
DMG: 50 – 40 | ROF: .05 (RPM irrelevant) / Semi
MP44
DMG: 40 – 30 | ROF: .1 (600 rounds per minute)
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SMG – weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)
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LMG – The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
M249 SAW
DMG: 30 – 30 | ROF: .065 (925~ rounds per minute)
RPD
DMG: 40 – 40 | ROF: .085 (700 rounds)
M60E4
DMG: 50 – 40 | ROF: .01 (600 rounds)
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SHOTGUN – Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200
DMG: 40 – 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread
M1014
DMG: 30 – 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread
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SNIPER RIFLE – All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
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PISTOL – The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
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The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
The higher the initial damage, the greater the effect.
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Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well – no increased damage, no reduced damage.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible – though that’s not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.